This version is just my own preferences but remember there is pretty much no wrong way to build your deck. There is something to be said about the balance of optimizing a deck, having fun cards to play, and tuning to your own playstyle. The core of this has been straightforward and you would be able to spot cards that have come out since Maelstrom Wanderer was released in Planeschase have fit in brilliantly. While you can just throw whatever ramp, big spells, and finishers you’d like into this deck I have tuned my variant into a ramp, aggro, combo version. It means 3 hits and a player is out from commander damage. Having 7 Power is a magic number in Commander. A series of ramp spells and mana rocks can bring out Maelstrom Wanderer before your opponents have had a chance to set up letting you send your 7/5 haste commander right in their face. Using Maelstrom Wanderer as a win condition is merely the back up line of play, the main goal is just to be faster and overvalue your opponents. The additional haste can end up letting the player swing with not only Maelstrom Wanderer but any creatures it may cascade into. An aggressive powerhouse creature who 3 for 1’s thanks to the double cascade. Maelstrom Wanderer is a 8CMC 7/5 Legendary Elemental Creature with creature you control have haste and Cascade, cascade.
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